<materials version="3" group="fps_noirah_wrap_left">

	<material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2" name="mtr_wrap">
		<diffuse_texture file="units/mods/hyperdimension/noirah_base_df" />
        <bump_normal_texture file="units/mods/hyperdimension/noirah_base_nm"/>
	</material>
	
</materials>